Frostpunk Steam Review

Frostpunk is a very interesting survival micromanagement city builder. As unforgiving as a player would want their city builder to be, while adding the darker characteristics of survival gameplay. Definitely reminds you of this war of mine in that it is a slower paced game with a heavy tone. Definitely suggest this game at 8/10 for a few reasons. The first being that the creators really put heart into the game, the player is constantly reminded that this isn’t Sim City or City Skylines. Its a world where every day means life or death for its citizens, and every decision makes or breaks your current city. The second is that its a beautiful game for the price. There are a lot of city builder/ micromanagement games with top quality graphics and little to no depth or vice versa. This game, though plays at a slower pace, will really engage the player into the story and the citizens they are trying to protect. And lastly, which goes full circle on my review, is the story. Every in game day has something happening that will effect the rest of the players capabilities. One big complaint about this war of mine was how narrow the player was expected to perform their tasks. This game will have the same complaints. But in my opinion thats how true survival is suppose to be interpreted. Making the hard decision to better the lives of many, instead of being given countless attempts to better a situation.

Again, I give this game 8/10.
Its beautiful
The story is engaging
The price doesn’t put a hole in my wallet. However, you can get this game for free if you watch this video: frostpunk free

Just remember this isn’t your typical city builder and you’ll have a solid 10-40 hours on this game. More if you love the game and are patient for the future DLC content.

God of War 2018 Review!

I think I kind of hate God of War.

It’s the kind of hate that sees a man to the end of a project if for no other reason than to say it is done. The game has a difficulty curve the shape of a right triangle: Too high early on, and then dropping to nothing the moment you get a silenced machine gun with infinite ammo. The shooting is functional, the activies are standard open world malarky, and it will keep you engaged and comming back.

But back to *what* is the real question. I wanted to give this game’s story a fair shake. I consider Dragon Age 2 to be one of the high marks of Video Game Story Telling entirely because it is a story that was accidentally a master thesis on Failure despite the writers fervernt wishes. So I went into this with an open mind and a willingness to believe.

And Jesus Christ is it insufferable. The game goes out of it’s way to just let the Seed family rant nonsensically at you on and on and on and on in horrible, endless, droning cutscenes that do nothing to make them interesting and even less to make them enjoyable. It’s like being stuck in an IRC Chat Room with a 13 year olds first Bad Guy OC: All ranting and high school philosphy and no substance. Ubisoft did the impossible by making even killing them feel limp and lifeless, since they all take *even more time to rant at you and smile* as you helplessly sit there and watch them mock you to your face as they bleed out.

God of War has tonal issues. I don’t mean that it gets funny and then it gets sad, I mean that it swings from some downright depressing scenes of families murdered so their dog can be taken to a wacky, goofy Patri-rock song about a stunt man setting himself on fire. It’s grimdark gore then smashcut to bulls. And it comes across less as irreverent and more like schizophrenia. Faith and Jacob seed use what can only be described as magic to make you do stupid things for no reason, and then the game has the audacity to try and make us care about characters being tortured.

And yes, the ending is every bit as bad as you’ve heard. Both of them are equally as bad, but you won’t be able to tell because the game auto-saves after you get one. But they are both nightmarish non-endings that feel less like completing a mission and more like being stuck in a room with someones OC for all time. But hey, if you’re going to play you might as well get it for free! = how to get god of war free.

And even if you don’t care at all about the story, the game starts out miserably hard (with the WORST turret section I have ever had the misfortune of auto-saving through) and then drops off into boring street sweeping by about hour 5. And then the game has nothing else to give you that can TOP a Silenced Machine Gun with Perfect Accuracy, so you just float currency for the rest of the game.

I finished God of War. I wish I hadn’t. The journey stopped being interesting at hour five, stopped being fun at hour 10, and stopped being acceptable when you’re giving yet another goddamn Endingtron 5000 at the last minute, except this one just blasts whale into your face and takes your wallet.

Yakuza 6 on PS4 – Worth a Buy? Let’s see how it stacks up!

On release I did quite enjoy this game. I fell in love with this series through the moble version of the last game on my IPad. Then when I saw the characters and graphics on this game I bought it full price. The story is pretty corny, but at least mildly interesting. Where this game shines is the amount of characters and movesets. I was enjoying the progression alright, but found that the lootboxes were really not needed once you had a legendary in each spot, because you could just respec them. Now I boot up the game and they turn my 50 some respecs into credits up the level cap to 30 and charge freaking 10 dollars for unlimited respecs like a dang moble trash game. On top of that the multiverse events that can usually get you new gear are near impossible except for pro level players. It is a lazy system, but most of all it is a greedy and not fun system. Buy this game when it is 10$ if it includes all dlc not a penny more.

I can’t recommend for the price involved. That is why i recommend you check out this video: how to get yakuza 6 for free!

In a nutshell you’re going to get the most replay from the Multiverse which allows you  to level up and earn equipment for your characters RPG style!
Sadly, however, success in Mutliverse is artificially forced to play in favor of stats and levels and not your skill with any given character – once you reach a certain amount of tiers the game has been designed to start
intermittently switching off collision detection, during fights, in favor of the AI – a sort of slap-in-the-face way of saying ‘Go level up your gear because we’re just going to keep on cheating until you do.’

It’s the old carnival midway game tactic where yakuza’s host won’t remove the see-through covers on the fish bowls to let you win that big yellow stuffed banana until he feels you spent enough $ on balls.